World Conquest Chronicles

World Conquest Chronicles

Tangled Stones, v1.5

2D puzzle game for Android inspired by various games about tangled webs.

Support the resizable mode on desktops, use the fullscreen mode on mobile OSes, improve creating of a game field frame, and improve destroying of stones below a bottom limit of a game field frame.

Change Log

  • initialization:
    • creating a game field frame:
      • decreasing a thickness of borders;
      • splitting a bottom border for destroying stones:
        • calculation of a gap in a bottom border on a size of stones;
  • drawing:
    • drawing a reset button:
      • fixing a position of the reset button;
    • drawing game stats:
      • fixing a position of the stats labels;
  • operations:
    • moving stones via drag control:
      • destroying stones below a bottom limit:
        • increasing an area of destroying stones;
    • restarting a game session:
      • on resizing a window;
    • resizing a window:
      • recreating:
        • game field frame;
        • stone grid;
        • joins between stone pairs;
  • misc. improvements:
    • fixing initialization of require paths;
    • adding the LÖVE configuration:
      • game window:
        • resizable mode;
        • title;
        • size:
          • minimal;
          • default;
      • MSAA tuning;
      • save directory for a game;
    • using the fullscreen mode:
      • on a mobile OS only.

Features

  • physics entities:
    • static:
      • game field frame;
    • dynamic:
      • stones;
      • joins:
        • joins between stone pairs:
          • rope joint (it restricts a maximal distance only);
        • join for drag control:
          • mouse joint (it moves a stone to a cursor);
          • support of touches;
  • game stats:
    • metrics:
      • current move count;
      • minimal move count;
    • storing in the FlatDB database;
  • initialization:
    • creating a game field frame:
      • based on a window size;
      • splitting a bottom border for destroying stones;
    • creating a stone grid:
      • based on a window size;
    • creating joins between stone pairs:
      • automatically when creating stones;
      • random shuffling of joins;
  • drawing:
    • drawing physics entities:
      • drawing join edges;
    • drawing a reset button:
      • based on a window size;
    • drawing game stats:
      • based on a window size;
  • operations:
    • moving stones via drag control:
      • selecting a stone closest to a cursor;
      • freezing all stones except dragged ones;
      • destroying stones below a bottom limit;
    • restarting a game session:
      • cases:
        • on destroying all stones;
        • on resizing a window;
        • by a reset button;
      • automatical actions:
        • resetting game stats;
        • saving game stats:
          • if there are changes only;
    • resizing a window:
      • recreating:
        • game field frame;
        • stone grid;
        • joins between stone pairs.

Repository

Link: https://github.com/thewizardplusplus/tangled-stones/tree/v1.5.

Content: code.

License: MIT.