lualife, v1.5
Posted on

The library that implements Conway's Game of Life.
Adding the placed field model that stores an offset and extending of possibilities of the simple field model.
Change Log
- models:
- field:
- supporting of checking if an other field fits inside;
- placed field:
- extends the field model;
- storing a field offset;
- working with cells taking into account the field offset;
- supporting of checking if an other field with offset fits inside;
- supporting of copying the existing field with setting an offset.
- field:
Features
- models:
- size:
- supporting of checking if an other size with offset fits inside;
- point:
- supporting of translation;
- supporting of scaling;
- supporting of textual representation;
- field:
- storing only of set cells;
- supporting of counting of set cells;
- supporting of checking if a cell is set;
- supporting of checking if an other field fits inside;
- supporting of mapping;
- placed field:
- extends the field model;
- storing a field offset;
- working with cells taking into account the field offset;
- supporting of checking if an other field with offset fits inside;
- supporting of copying the existing field with setting an offset;
- size:
- generating of a random field:
- customizable filling factor;
- limiting by a cell count:
- lower limit;
- upper limit;
- operations with fields as with sets:
- union of fields:
- supporting an offset for the second operand;
- restricting of the result size by the size of the first operand;
- complement of fields:
- supporting an offset for the second operand;
- intersection of fields:
- supporting an offset for the second operand;
- union of fields:
- operations with fields as with matrices:
- rotating of a field clockwise;
- populating of a field according to Conway's Game of Life rules:
- using of the naive algorithm with iterating and copying of a whole field.
Examples
lualife.sets:
local Size = require("lualife.models.size")
local Point = require("lualife.models.point")
local PlacedField = require("lualife.models.placed_field")
local sets = require("lualife.sets")
local function print_field(field)
assert(field:isInstanceOf(PlacedField))
field:map(function(point, contains)
io.write(contains and "O" or ".")
if point.x - field.offset.x == field.size.width - 1 then
io.write("\n")
end
end)
io.write("\n")
end
local glider = PlacedField:new(Size:new(3, 3), Point:new(2, 2))
glider:set(Point:new(3, 2))
glider:set(Point:new(4, 3))
glider:set(Point:new(2, 4))
glider:set(Point:new(3, 4))
glider:set(Point:new(4, 4))
local blinker = PlacedField:new(Size:new(3, 3), Point:new(1, 2))
blinker:set(Point:new(2, 2))
blinker:set(Point:new(2, 3))
blinker:set(Point:new(2, 4))
local unioned_field = sets.union(glider, blinker)
print_field(unioned_field)
local complemented_field = sets.complement(glider, blinker)
print_field(complemented_field)
local intersected_field = sets.intersection(glider, blinker)
print_field(intersected_field)
Repository
Link: https://github.com/thewizardplusplus/lualife/tree/v1.5.
Content: code.
License: MIT.