lualife, v1.1
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The library that implements Conway's Game of Life.
Supporting of point scaling, field mapping, and generating of a random field.
Change Log
- models:
- point:
- supporting of scaling;
- field:
- supporting of mapping;
- point:
- generating of a random field:
- customizable filling factor.
Features
- models:
- size;
- point:
- supporting of translation;
- supporting of scaling;
- supporting of textual representation;
- field:
- storing only of set cells;
- supporting of mapping;
- generating of random field:
- customizable filling factor;
- populating of a field according to Conway's Game of Life rules:
- using of the naive algorithm with iterating and copying of a whole field.
Examples
lualife.random.generate():
local Size = require("lualife.models.size")
local Field = require("lualife.models.field")
local random = require("lualife.random")
local life = require("lualife.life")
local function print_field(field)
assert(field:isInstanceOf(Field))
field:map(function(point, contains)
io.write(contains and "O" or ".")
if point.x == field.size.width - 1 then
io.write("\n")
end
end)
end
local function sleep(seconds)
assert(type(seconds) == "number")
local start = os.clock()
while os.clock() - start < seconds do end
end
math.randomseed(os.time())
local field = random.generate(Size:new(10, 10), 0.5)
while true do
field = life.populate(field)
print_field(field)
sleep(0.2)
end
Repository
Link: https://github.com/thewizardplusplus/lualife/tree/v1.1.
Content: code.
License: MIT.